Thursday, 25 February 2016
Week 5
20/02/2016
Charlotte Bethany Henderson
100359031
Week 5
I spent most of this week working on fixing the bay window. I missed half of thursdays lecture due to issue with my car, so I didn't get a lot done on Thursday.
After discussing with Jamie, we decided the best way to fix the issue with the bay window, would be to separate it from the whole object, adjust the height, and then reattach it. Unfortunately, during this, the shape of the detailing was somewhat lost, and had to be redone as well. This took up most of the lecture on Friday, but overall it was worth it, as it has made the silhouette of the building look a lot better, and the floor divisions look a lot crisper than they did before. I think I am going to create a similar window on the first floor on the other side of the building, above the door, though this may end up making the whole building look too busy, so it may be scrapped.
Next week I really need to work on the roof and the smaller details, such as the doors and windows, as so far I have mostly focused on the main shapes, which while are important, still need the smaller details to make them look good.
Wednesday, 17 February 2016
Monday, 15 February 2016
Week five - Perspective
15/02/2016
Charlotte Bethany Henderson
100359031
Week 5 - Perspective
We were given several images to chose to create a perspective grid for on Photoshop. The simplest way to explain how to create a perspective grid is to find lines that already exist in the photo, and follow them to their vanishing point. I did several examples of this, with different kinds of perspective to get the most practice from the task.
Friday, 12 February 2016
Week 4
12/02/2016
Charlotte Bethany Henderson
100359031
Week 4
This week I worked on creating a bay window on the side of the building, that stretched over both stories and will eventually link up with another window on the roof of the building.
This took most of the week, trying to get the geometry clean, and for all the detailing on the bay window to link in with what I had already created running around the sides of the main building.
I actually ended up sculpting this straight out of the side of the building, as the same object, which in hindsight probably wasn't the best idea, as this made it a lot harder for me, though it did help me to keep the geometry clean, which is probably one of the main issues that I encounter when modelling.
I'm pleased with how the bay window has turned out, however I do need to edit it after getting feedback from Jamie as I have made the first floor window too small, and it actually sits where the floor would begin, rather than at the correct window height. I'm not currently sure the best way to fix this but I will attempt it next week. The ideal height for this, would be to make the top of the window meet up with the detailing at the top of the building, and have the roof peaking above.
Wednesday, 10 February 2016
Life drawing week 4
10/02/2016
Charlotte Bethany Henderson
100359031
Images from week 4 of Life Drawing
(I missed the lecture in week 3)
This week we had a model who dressed up in LARP gear for us, so we could focus on drawing materials, the creases and folds in the fabric, which I very much enjoyed, as I think it's easier to find a flow to draw from. I feel like I'm slowly improving with how much work I complete for each drawing, as though they aren't completely finished, they are far more detailed than my past work has been.
Monday, 8 February 2016
Week Four - Silhouettes
8/02/2016
Charlotte Bethany Henderson
100359031
Week 4 - Weapon Silhouettes
We began working using basic silhouettes, this is a really good way to get ideas down quickly, and see if they have the impact you want them to, without having to add loads of detail. They can then be worked over, allowing you to only persue ideas that you like, preventing time waste.
My favourite of these three silhouettes was the bottom knife like weapon, (Highlighted with blue). I felt like this had the nicest flow out of the three, and also I felt like I could end up using this as the basis for my final weapon concept. It developed into a stone blade, making it look more like an ancient artifact.
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